Field manual onlineGame version 1.0Released July 11, 2026Independent site · not affiliated with Strangely Interactive
FIRST DEPLOYMENT // 1.0

Angels Fall First beginner guide

Learn the battlefield in layers: infantry objectives first, then vehicles, spaceflight, boarding, and command. You do not need to master every scale in your first match.

Checked and updated July 13, 2026

The fastest way into Angels Fall First is to finish the official infantry tutorial, complete one objective-focused bot match, and only then add vehicles and ships. Learn transitions between systems, not every control at once.

First priorityRead the objective
Second priorityStay with your force
Third priorityAdd one system

Your first 15 minutes

  1. Open the infantry tutorial. Focus on movement, aiming, interaction, loadout flow, and how the HUD marks an objective.
  2. Finish the tutorial before changing domains. Repetition is more useful than jumping straight into a fighter because the infantry layer teaches the objective language used elsewhere.
  3. Enter a bot match with a ground objective. Follow allies, watch which route they take, and complete one capture or defense cycle.
  4. Use one vehicle with a clear purpose. Transport, armor support, or anti-vehicle pressure is enough; do not treat requisition as a vehicle showroom.
  5. End by visiting a practice arena. Try the unfamiliar weapon or vehicle you noticed in the match without turning the next live objective into a controls test.

The combined-arms learning order

LayerLearn this firstReady to advance when
InfantryObjectives, cover, loadout role, ally movementYou can reach and contribute to a marked objective.
Ground vehiclesRequisition, entry and exit, terrain, support roleYou can deploy without abandoning the objective chain.
Fighters and bombersLaunch, orientation, target choice, return routeYou can leave and re-enter a hangar deliberately.
BoardingApproach, entry point, interior objective, extractionYou understand why the boarding action helps the wider battle.
CommandMap reading, squad selection, destination, order feedbackYou can predict what a useful order should accomplish.

Which official tutorial covers each system?

System to learnOfficial tutorial routePractice follow-up
Infantry objectives and loadoutsInfantry tutorialWeapons and infantry practice arena
Ground vehicle requisition and movementVehicle tutorialVehicle practice arena
Fighters, bombers, capital ships, and boarding flowShip tutorialShip practice arena, then one bot scenario
Squad orders and tactical mapCommand tutorialObserve one squad in a bot match

Infantry: win the objective before the firefight

Infantry is the common language of the game. Even space scenarios can move into hangars, corridors, bridges, or internal subsystems. Your first job is therefore not to chase the most dramatic vehicle; it is to understand what your team is trying to capture, defend, escort, or destroy.

  • Read the objective marker before choosing a route or loadout.
  • Move with allies until you recognize safe approaches and interior entrances.
  • Choose equipment for the next task, not for every possible task.
  • After respawning, reassess the objective instead of repeating a failed route automatically.
Infantry-scale architecture and combat space in Angels Fall First
Infantry environment from the current Steam media set. Official promotional image, not a captured control tutorial.

Vehicles: requisition with a job in mind

Official materials describe both ground vehicles and spacecraft, while Update 30 specifically calls out vehicle controls and requisition. Treat a vehicle as a tool that solves a battlefield problem: moving a group, surviving exposed terrain, pressuring armor, or reaching another combat layer.

  1. Name the task. Decide what the vehicle must do before taking it.
  2. Check the route. A powerful vehicle in the wrong lane contributes nothing.
  3. Learn the exit safely. Update 30 changed bailout and exit behavior, so follow current prompts.
  4. Return to the objective. Do not stay in a vehicle after its useful job has ended.
A spacecraft hangar linking interior and flight gameplay in Angels Fall First
A physical hangar illustrates the transition between infantry, vehicles, and flight. Official Steam media; exact 1.0 interaction prompts are not shown.

Spaceflight: practice the full sortie

The useful beginner unit is not "how to dogfight." It is the complete sortie: find the launch point, leave safely, orient to the battle, choose a target, and return. Official materials confirm fighters and bombers launching from stations and capital ships.

PhaseBeginner focus
LaunchClear the hangar and identify a safe reference point.
NavigationUse the battle and objective markers before selecting a target.
EngagementMake one controlled pass rather than following a target indefinitely.
ReturnBreak away early enough to find and enter a friendly hangar.
A fighter engagement in Angels Fall First
Fighter combat from the current Steam media set. Use the in-game ship tutorial for current controls rather than inferring them from the screenshot.

Boarding: connect the space battle to an interior objective

Boarding is not a separate minigame. The official description frames it as a way to capture or destroy stations, shipyards, and vessels from inside. Before committing, know which structure you are entering and which internal objective matters.

  • Confirm the target is boardable and relevant to the active objective.
  • Watch how transport or docking flow delivers infantry to the interior.
  • Once inside, switch back to infantry priorities: route, cover, allies, objective.
  • Do not wander the interior without tracking the wider battle state.
Capital ships in combat in Angels Fall First
Capital-ship combat is the strategic layer around boarding and command decisions. Official Steam media used editorially.

Command: issue one order you can evaluate

Commander mode exists for squad and team orders, and Update 30 includes a dedicated command tutorial. Start with one squad, one destination, and one visible result. Complex plans are hard to learn if you cannot tell whether the first order was understood.

  1. Read the tactical map. Identify the active objective and friendly concentration.
  2. Select a limited force. One squad is easier to observe than the whole team.
  3. Give a concrete destination or task. Avoid issuing several overlapping orders.
  4. Watch the response. Confirm movement and adjust only after reading the result.

Mistakes that make the game harder to learn

MistakeBetter approach
Trying every combat domain in one lifeChoose one transition to practice per match.
Learning from old key listsUse current bindings and official tutorial prompts.
Taking a vehicle without reading the objectiveDefine the vehicle's job before requisition.
Starting command before understanding unit rolesPlay each layer first, then direct it.
Treating a failed sortie as wasted timeEvaluate launch, navigation, engagement, and return separately.

Beginner FAQ

Which Angels Fall First tutorial should I play first?

Start with infantry, then vehicles, ships, and command. That order adds one layer at a time and follows the four tutorial domains named in official Update 30.

Do I need to learn every vehicle and ship immediately?

No. Learn how to contribute on foot, complete one ground objective chain, and safely launch and return a fighter before adding boarding or command.

Why does Angels Fall First feel confusing at first?

A single scenario can connect infantry combat, vehicles, spacecraft, capital-ship interiors, boarding, and squad orders. The game becomes easier when you treat those as separate layers and learn one transition at a time.

Are the controls in this guide exact for version 1.0?

No. This guide explains decisions and learning order using official system descriptions. It avoids unverified key names and menu labels because the current 1.0 control map still needs a manual in-game pass.